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Rashid120Ian

Session 1

A band of skirmishers scout ahead of their bronze age army, in search of the imperial enemy’s camp. They come across a great forest and a nearby village, just as the sun hangs low in the sky.

Character Creation

50pts. to be used on attributes. 10pts. to be used on skills. 5pts. to be spent on disadvantages or quirks. Points gained from disadvantages are spent on skills and perks.

Books used will be Basic Set, Low Tech, Low-Tech Instant Armor, and Power-Up perks and quirks.


Primary Attributes: max 14 min 10.
Secondary Attributes: cannot adjust by more than 10pts collectively, both negative and positive. (i.e. 5 points from will and 5 points to perception, would be maxed.)
Armor from Low-Tech Instant Armor unless otherwise stated.

PCs

Session 2


A posse of constables arrive in a small English village called “Poppy Cove”, investigating reports of a mad woodsman terrorizing the local populace. They expect to spend some days searching the nearby woods.
Gain 10pts, Gain 5pts worth of disadvantages, spend on anything. Keep current attributes and skills.
Same books. TL4 ($2000). British Isles naming convention.

PCs

Session 3


A patrol of soldiers venture into the jungle to root out insurgents, they must pass through a village on their way back.
Session 2: Gain 10pts, Gain 5pts worth of disadvantages, spend on anything.
Naming Convention: American.
Books are Basic Set, High Tech, Power Ups Perks and Quirks. TL7 ($15K).

Session 4


Evening security guards at a tech company start their shift processing a mysterious container, before settling into their daily routine. They are soon beset by strange occurrences. The rest loiter. LC4
Session 3: Gain 10pts, gain 5pts worth of disadvantages, spend on anything.
Naming convention: Any.
Books are Basic Set, High Tech, Power Ups (P & Q). TL8($20k), 80% of wealth assumed on lifestyle($16k).
One person mans the front desk, another mans the camera room, and another is the only armed guard on the premises.

Session 5


A small group of archeologists in South American unearth an ancient tomb, filled with relics of an old civilization, however, their activities attract the attention of local extorter bandits. TL6 ($10k). LC4
Session 4: Gain 10pts, gain 5pts worth of disadvantages, spend on anything.
Naming convention: Any.
Books are: Basic Set, High-Tech, Power-Ups (P & Q)

Session 6


Aspiring reporters and fame-seekers visit an abandoned manor, rumored to be haunted, to film an episode of their horror series. TL8 ($20k), 80% of wealth assumed on lifestyle ($16k). LC4
Session 5: Gain 10pts, gain 5pts worth of disadvantages, spend on anything.
Naming convention: Any.
Books are: Basic Set, High-Tech, Power-Ups (P & Q)

Session 7


A crew of national guards in their armored car patrol the African savanna, on the lookout for insurgents and bandits rumored to have re-surged with renewed armament. TL7 ($3K), LC2
Session 6: Gain 10pt, gain 5pts worth of disadvantages, spend on anything or save.
Naming convention: Any (preferably non-western).
Books are: Basic Set, High-Tech, Power-Ups (P & Q)
Free equipment: Beretta Mod 92, 9x19mm w/ 3 spare magazines + ammo, Fragmentation Vest (TL7).

Session Final


Xenozoologists make their final pass through the alien exhibits of the Wiz Biz Zoo, wrapping up their daily duties and feeding the alien critters before closing for the day. TL10 ($10K), LC4
Session 7: Gain 10pt, gain 5pts worth of disadvantages, spend on anything. Don’t save.
Naming Convention: Any.
Books: Basic Set, Ultra-Tech, Bio-Tech, Power-Ups (P & Q)
Humans have only developed High-Energy Lasers and Gauss for weapons. Battlesuits exist, but no exoskeletons. Humans have developed no super sciences.
All humans have these biomods: Boosted Heart, Hyper-Lungs (regular). And this cybernetic: Bioplastic Skin.