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Session 2: Gathering the Party In this session, you: * Went to church and received communion. * Met Sir [[Rufus]] and [[Bruce]], got promised aid "if they need anything", and learned a bit more about the [[moathouse]]. * Met [[Furnok]] of Ferd, a "treasure hunter" running a gambling ring around town. * Exposed Furnok in exchange for free room and board henceforth at the inn. * Gambled, and lost, with Furnok, making him a shareholder in the expedition to the moathouse. * Met and recruited [[Trystan]], a caravan guard who had previously fought the bandits in the moathouse. * Agreed to take along [[Selwyn]] the mage, in exchange for all of the scrolls discovered. * Found out about [[Elmer]], the best tracker in town. * Visited the trading post and bought a hunting dog, christened "Winston". * Managed to befriend said hunting dog. * Met and recruited Elmer, in exchange for chainmail and a "big axe" (costing virtually all of the party's remaining money.) * Drew a horoscope for [[Harald]], revealing that he's a king's son and likely to become a king himself someday. * Drew up plans to bring the horses to the moathouse and scout the place out; thus preparing to chase the bandits on horseback if they tried to flee. * Kept the pony and the hunting dog stabled at the inn. Rewards: * Four new henchmen (Elmer the ranger, Selwyn the mage, Trystan the fighter, and Furnok the thief) Next session will be on Sunday, August 23rd. Time to actually visit the moathouse!
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