While only Humans can play clerics, there are religions for all ancestries.A religion that is majority of a certain ancestry is not exclusive to that ancestry.

Local beliefs and practices and old gods, elder gods, and ancient ones are the sphere of remote villages, secret cults, and whispered rumors.

The institutions available for succor, contemplation, and healing in Delvington are:


Dwarven Temple TORGAR Dwarves, & smiths Hammer & Anvil The Crafter, The Maker, The Great Smith

Elven Shrine LUMENOR Elves, sailors, cartographers, astronomers, astrologers, travelers. Compass & Sextant /The Navigator (Sailor of the Stars)/

Elven Shrine SILLE Elves, trees, forests, forest creatures. Wooden disk with image of the Tree The Great Tree

Human Temple VENTUS Truth & Justice (Law) Gold Scales (Truth) Silver Scales (Justice) Gold & Silver Pattern (Truth & Justice) Truth, The Just One, The Justice Maker, The Great Judge

Human Temple LOSEFKA Gamblers, Thieves, Risk Takers, Delvers & Adventurers Dice, coin, or other means of random generation. /Luck & Fortune/

Human Shrine MUNOR Death & Disease, Magic & Supernatural Pentagram, or Black Disk The Cold Hands, The Cold Breath, The Undying One

Human Sacred Grove & Stone Circle BOREAL Nature (Sacred Groves - Think Druids) Image of Sacred grove or stone circle carved into an oak disk from a fallen limb in a sacred grove. Nature

Halfling Shrine OYA Hearth, Home, and Plenty Image of a hearth Great Mother