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Khashayar Salehi

Khashayar A sorcerer. The blood of djinnis flows through his veins. Thinks he is the gods’ gift to the world. Born into a rich family. Beautiful. Pompous. Doesn’t like to concern himself with lowly matters. Shows off his wealth. Smart, but doesn’t like to think too hard about stuff. A connoisseur of fine art, exquisite wine, and beautiful women. Look for him in the most exclusive brothel in town.

Classes: Sorcerer (Djinni bloodline) lvl. 11

Alignment: True Neutral

Languages: Common, Auran

Stats: STR 07 DEX 14 (16) CON 14 (16) INT 12 WIS 10 CHA 20 (24)

HP: 98

Traits: Skeptic (magical trait): +2 on saving throws vs. illusions, World Traveler (human race trait): +1 Diplomacy

Feats: (1) Toughness, (1) Iron Will (human bonus feat), (3) Combat Casting, (5) Defensive Combat Training, (7) Dodge, (7) Improved Initiative bloodline feat), (9) Spell Penetration, (11) Quicken Spell

Skill ranks: Bluff (11), Diplomacy (11), Fly (7), Intimidate (1), Knowledge (arcana) (1), Knowledge (planes) (1), Spellcraft (1), Use Magic Device (11)


Mundane Items: Noble’s outfit, jewelry (100 GP), 10 bottles of fine wine, bedroll, ink, pen & 10 sheets of paper, small steel mirror, dagger

Magic Items: Wand of Endure Elements (40), metamagic rod, extend (lesser) (3/d), efficient quiver, bag of holding 250 lbs., ring of sustenance, headband of alluring charisma +4, amulet of natural armor +2, cloak of resistance +5, belt of physical perfection (dex&con) +2, ring of protection +2, wand of stoneshape (32 charges)

Scrolls: 2x Hold Portal, 2x Comprehend Languages, 1x Resist Energy, 1x Wispering Wind, 0x Dispel Magic, 0x Tongues

Cash: 790.8 GP

Bloodline Powers

Electricity Ray (Sp): Unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Elemental Resistance (Ex): Electricity resistance 20

Whirlwind (Su): Turn into a 10-foot-high whirlwind once per day for 1 round per sorcerer level.


Djinni Level 0 (unlimited, DC 17)

Detect Magic
Ghost Sound
Mage Hand
Read Magic

Level 1 (8/day, DC 18)

Charm Person
Mage Armor
Shocking Grasp
Unseen Servant

Level 2 (8/day, DC 19)

Gust of Wind
Minor Image
Mirror Image
Scorching Ray (Lightning Strike)

Level 3 (8/day, DC 20)

Phantom Steed
Wind Wall

Level 4 (7/day, DC 21)

Dimensional Anchor
Dimension Door
Minor Creation

Level 5 (5/day, DC 22)

Cone of Cold (Cone of Lightnings)
Overland Flight
Wall of Stone