LN male human fighter 10
Str 18 (+4), Dex 16 (+3), Con 16 (+3), Int 13 (+1), Wis 10 (0), Cha 10 (0)
Fort +11, Ref +7, Will +6 (+9 against fear)
AC 29 (touch 17, flat-footed 25); CMD 27
BAB +10; CMB +16
Greatsword [Tempest]: +20, 2d6 + 12 +1d6 (frost), 17-20 | +18/+18, 2d6 + 12 +1d6 (frost), 17-20
Shortsword: +14, 1d6+4, 19-20 | +12/+12, 1d6+4, 19-20
Composite Longbow (+1, +1 Str): +14, 1d8 +32, x3 | +12/+12, 1d8 + 3, x3
Traits: Finding Haleen (Campaign Trait), Armor Expert (Combat Trait)
Skills: Acrobatics 10 (+11), Climb 7 (+22), Intimidate 6 (+11), Knowledge (dungeoneering) 6 (+10), Knowledge (engineering) 2 (+6), Perception 10 (+10), Ride 7 (+11), Survival 1 (+4), Swim 1 (+6)
Feats: Weapon Focus (Greatsword), Power Attack, Iron Will, Dodge, Armor Training (2), Step Up, Weapon Specialization (Greatsword), Weapon Training (Great Blades), Blind Fight, Vital Strike, Lunge, Greater Weapon Focus (Greatsword), Improved Critical, Critical Focus
Extraordinary Abilities: Bravery: +1 to Will saves against fear (+1/+2/+3/+4/+5 at levels 2/6/10/14/18)
Special Abilities: Resistance to fire (+5)
|1||Weapon Focus (Greatsword), Power Attack, Iron Will|
|4||Weapon Specialization (Greatsword)|
|5||Weapon Training (Great Blades), Blind Fight|
|7||Armor Training, Lunge|
|8||Greater Weapon Focus (Greatsword)|
|9||Weapon Training (Bows), Improved Critical|
Armor and Clothing
A dune. Dusty sand being blown by the wind. Suffocating heat, blurry images.
A proud monastery, like a shiny gem in the rough scenery. Monks strolling about a tranquil place. Life. Peace.
A battlefield. Agony. Corpses of many men being swallowed by the sand. Forever gone, hidden deep below the surface. Death.
A warrior preparing for battle. Evil creatures howling in the night. Pitch black. Not a single star in the sky. Strong men cowering in fear. Shaking. Wailing.
A great blade like a beacon in the night. No fear. Great determination. Purpose. Vardishal.
Talib Ka’im opens his eyes and the images vanish.