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Asima

asima imgAsima was the third child of a big nomad family used to travel through rough hills as well as through the endless sands. The nomad life style has its dangers though… Asima killed her first gnoll at the tender age of 8, merely strong enough to pick up and bend her fallen brother’s short bow and revenge his death furiously, panicked, shocked… May the Great Ghost shelter his soul in the beaming halls of eternity! However, she was never the same after that experience and the hatred for gnoll festered in her heart. She swore herself an oath to protect anybody dear to her against these stinky, rotten scavengers of the desert lands and developed remarkable skill with the bow. Often her worried mother had to call her away from practising her fingers bloody in the twilight and in for supper. Asima obeyed reluctantly in this but she completely refused to sleep in the tents - she wanted to be ready, have an eye and a ear on her surroundings, always and at any time! In addition, the star-sparkly night was the only luxury that she allowed herself - nobody could take this from her. Whether dutifully or unconscious, this is how she came to fulfil her name’s destiny because “Asima” in fact meant “The Protector”.

After she joined a vigorous group in the service of Alma, Asima could make good use of her ambitious training, her keen senses and her competencies knowing the region, desert and hills. But one day, in a fierce fight Asima was almost killed by a two-headed giant Creature. She felt so desperate and helpless, pre-seeing the butchering of her fellows before she fell, that her heart was poisoned with rancour against any creature taller then 10 feet from that hour on. (tbc…)

Actual Level: 10 (last update June 15, 2011)
Title: Asima - Knight protecting Kalmarin


AC fighting in melee 24
+5 DEX
+5 Chain shirt
+1 Dogde
+2 Ring of Armor (like heavy shield)
+1 Ring of Protection

AC fighting with bow 22
+5 DEX
+5 Chain shirt
+1 Dogde
+1 Ring of Protection


S T A T S
+2 STR: 14
+5 DEX: 19 +2 gloves of dexterity
+2 CON: 12 +2 amulet of constitution
+2 WIS: 14
+0 INT: 10
-2 CHA: 07


S A V E S
+11 Fortitude: 7 +2 STR +2 cloak of resistance
+14 Reflex: 7 +5 DEX +2 cloak of resistance
+7 Will: 3 +2 WIS +2 cloak of resistance


I N I T I A T I V E
+5 DEX
+2 game revard
++ favoured enemies
++ favoured terrains


S K I L L S
+15 Perception (listen & spot)
+18 Stealth (move silently & hide)
+20 Ride
+15 Survival
+13 Knowledge Geography
+13 Knowledge Dungeoneering
+20 Track

+2 on checks against gnolls (gnoll killer)
+2 on checks in desert area (favoured terrain)


F E A T S

lvl 1
Plot trait: Gnoll Killer
Ranger: Favoured Enemy Gnoll
Regional trait: Uwag Highlander
Human: Dogde
Ranger: Track
lvl: Point Blank Shot

lvl 2
Ranger: Combat Style - Precise Shot

lvl 3
Ranger: Endurance
Ranger: Favoured Terrain Desert
lvl: Weapon Focus Longbow

lvl 4
Ranger: Hunter’s Bond

lvl 5
Ranger: Favoured Enemy Giant

lvl 6
Ranger: Combat Style Feat - Manyshot
lvl: Quick Draw

lvl 7
Ranger: Woodland Stride

lvl 8
Ranger: Swift Tracker
Ranger: Favoured Terrain = Underground

lvl 9
Ranger: Evasion
lvl: Improved Critical

lvl 10
Ranger: Combat Style Feat - Shot on the Run
Ranger: Favoured Enemy = Undead


E Q U I P M E N T
Bag pack and bedroll
Everburning lantern

(Studded Leather armor)
+1 Chain Shirt (ACP -1)
Oathbow: +2 mag. +2 mighty Composite Longbow
+1 mag. Mace
+2 mag. keen Longsword
+1 mag. Dagger

+2 Gloves of Dexterity
+2 Amulet of Constitution
+2 Cloak of Resistance
+1 Ring of Protection
Ring of Armor (+2 on AC like a heavy shield)
Combat trained light horse (HP 15) with a military saddle

3 Alchemist Fires
1 Potion(s) of cure light wounds (1d8+1)
3 Potion(s) of cure moderate wounds (2d8+3)
1 Potion(s) of cure serious wounds (3d8+5)
1 Potion(s) of cats grace
Wand of cure moderate wounds (2d8+3) with 46 charges
Scroll and Egg of Kakishon
Horn of calling bark


Collective nouns created in this campain