Converting Shihab_(4)

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Editing Shihab (4)

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Mongol Archer Shihab “the Destroyer” is a neutral human male horse-back archer (fighter) and a Knight Protector of Kelmarene

“I ride. I shoot.”

Yes, he is rude, he is hairy, and he shoots people. From a distance. In the back. And then he takes their stuff.

Init. +4; speed 30 ft. (50 ft. on horseback); Perception -2; Ride +13 (rank +4, class +3, Dex +4, saddle +2, armor penalty not included); hp 35; BAB +4 CMB +7 (+3 Str) CMD 21 (+4 Dex, +3 Str, +4 BAB) AC 17 (+4 Dex, +2 armor, +1 enhancement) Fort +6 (Con +2) Ref +6 (Dex +4, trait +1) Will -1 (Wis -2) +1 vs. fear; *mwk +3 Str Katapassian greatbow +10 or +8+8 (1d8+3 / ×3); +1 (+1) if point blank range; -2 if mount is double moving; *+1 halberd of the goat man +8 (1d10+5 ×3); +2 to trip; *+1 longsword of the peryton +8 (1d8+4 19-20); lance +7 (1d8+4 / ×3); double damage when charging; melée weapons get +1 when mounted vs. on foot; can be used with one hand when mounted.

Feats Mounted Combat (1st), Mounted Archery (human), Point Blank Shot (bonus), Precise Shot (bonus). Rapid Shot (3rd), weapon focus bows (bonus) Traits Anatomist (+1 to confirm crits), Deft Dodger (+1 Ref) Other armor training reduces penalty by 1 Stats Str 16 Dex 19 Con 14 Int 7 Wis 7 Cha 11

Combat gear: His grandfather’s mwk +3 Str Katapassian greatbow and a quiver with 17 arrows; +1 halberd of the goat man in Kelmerane; +1 longsword of the peryton (backup hanging from the saddle); +1 dagger of Dashki; lance (only when mounted); +1 cool leather armor of Dashki caltrops.

Possessions: 593 gp; extra quiver of 20 arrows; light horse (not combat trained) and a military saddle; explorer’s outfit; two immovable rods; holy symbol of the gnoll “foul beast” Lamashtu with funny legs; small halfling tomb robber holy symbol of Nethis the god of cruel magic; a magic lamp taken from the ancient Nethis temple in a belt pouch; 50ft of rope; gnoll food ration (1)

Mounted Combat

Senses low-light vision, scent; Perception +6; AC 11 (+2 Dex, –1 size) or my Ride check; Fort +6, Ref +5, Will +1; hp 15 (2d8+6); Jump +10 (2 Dex; 50ft speed)

No combat trained mount: If you don’t dismount, you must make a DC 20 Ride check each round as a move action to control such a mount. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full-round action, and you can’t do anything else until your next turn.

Movement: Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move. You can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.

Melee: When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground. If your mount moves more than 5 feet, you can only make a single melee attack.

Ranged: You can use ranged weapons while your mount is taking a double move, but at a –2 penalty on the attack roll (feat). You can use ranged weapons while your mount is running (quadruple speed) at a –4 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.

If Your Mount Falls in Battle: If your mount falls, you have to succeed on a DC 15 Ride check to make a soft fall and take no damage. If the check fails, you take 1d6 points of damage.

If You Are Dropped: If you are knocked unconscious, you have a 75% chance to stay in the military saddle. Otherwise you fall and take 1d6 points of damage. Without you to guide it, your mount avoids combat.

Attributes, Skills, and Feats

= Attr. = Start = Cost = Race = Total = Bonus = Level = HP
Str 16 10 16 +3 1 10+2+1
Dex 16 10 +2 18 +4 2 5+2
Con 14 5 14 +2 3 8+2
Int 7 -4 7 -2 4 3+2
Wis 7 -4 7 -2 5
Cha 11 1 11 +0 6
Sum 18 7

Skill points: 2 (fighter) -2 (stupidity) +1 (human) = max out one skill

Plans:

= Level = Feat
5 Weapon Specialization (3rd)

Eventually something about a melee weapon. Ride-by attack? Want Trample! :) Or just add improved crit (longbow)… :D

Character

Wishlist: buckler; mwk scimitar; a horse with combat training.

Backstory: Grew up in the Selkelas area, back where they still speak of Selkelas’ sword. Apprentice to the tribe shaman. Feeding the deceased to the vultures and the shaman’s secret necromantic teachings taught Shihab the art of killing. His father’s harsh training and the free for all punchfests taught him to be a deft dodger.

He lusts for the daughter of his tribe’s emir, Noura the beautiful with eyes as black as the night. When he attempted to steal his grandfather mighty composite longbow he was caught by his dad and kicked out of his tribe in shame. So much for marrying the emir’s daughter. Maybe if he return in glory? Or he could just kidnap her and shoot anybody who tries to stop him.

Origin: The Red Vultures are a tribe living near Selkelas. Finding the real sword, scimitar, or falchion of Selkelas would be cool.

Recent Events: Defeated by the ninja dog king at the St. Vardishal monastery he acquired a fear of small and tiny dog-like creatures. Witnessed the cruel disemboweling and slow death of a human at the hands of the gnolls and learned to hate them. No mercy!

Gods: Current standing with the gods:

=God =Act =Level
Nethis healing; cruel images; grave robbers 0
Sarenrae prevented dying; repeated healing 4
Adabar fair selling of loot 1

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