Converting Tic

Campaign Wiki DesertRaiders: Editing Tic

Editing Tic

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Name Tic
Race Gnome
Player Joe Ipsen
Classes Rogue1 Wizard8
Hit Points 65
Alignment Chaotic Good
Vision Low-light
Speed Walk 20 ft.
Languages Common, Elven, Gnoll, Gnome, Halfling (plus 4 others)

Stats

= Stat = Score = Mod
STR 5 (-3)
DEX 14 (+2)
CON 16 (+3)
INT 20 (+5)
WIS 7 (-2)
CHA 17 (+3)

Description

Height 3’ 6” Weight 41 lbs. Gender Male
Eyes Brown Hair Red Skin Dark tan

Speech style: Stutters, except when discussing magic, trade and things he is passionate about

Skills

=Skill = Total = Rnk = Stat = Msc
Acrobatics 6 1.0 2 3
Acrobatics (Jump) 2 1.0 2 -1
Appraise 12 4.0 5 3
Bluff 7 1.0 3 3
Climb -3 0.0 -3 0
Craft (Untrained) 5 0.0 5 0
Diplomacy 7 1.0 3 3
Disable Device 7 1.0 2 4
Disguise 3 0.0 3 0
Escape Artist 6 1.0 2 3
Fly 16 9.0 2 5
Heal -2 0.0 -2 0
Intimidate 3 0.0 3 0
Knowledge (Arcana) 17 9.0 5 3
Knowledge (Dungeoneering) 9 1.0 5 3
Knowledge (Engineering) 9 1.0 5 3
Knowledge (Geography) 9 1.0 5 3
Knowledge (History) 9 1.0 5 3
Knowledge (Local) 10 2.0 5 3
Knowledge (Nature) 9 1.0 5 3
Knowledge (Nobility) 9 1.0 5 3
Knowledge (Planes) 9 1.0 5 3
Knowledge (Religion) 9 1.0 5 3
Linguistics(Gnoll, Halfling) 12 4.0 5 3
Perception 0 0.0 -2 2
Perform (Untrained) 3 0.0 3 0
Profession (Merchant) 4 1.0 -2 5
Ride 2 0.0 2 0
Sense Motive 2 1.0 -2 3
Sleight of Hand 6 1.0 2 3
Spellcraft 17 9.0 5 3
Stealth 18 9.0 2 7
Survival -2 0.0 -2 0
Swim -3 0.0 -3 0
Use Magic Device 10 3.0 3 4

Feats

  • Combat Casting: You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
  • Empower Spell: All variable, numeric effects of an empowered spell are increased by half. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell’s actual level.
  • Improved Initiative: You get a +4 bonus on initiative checks.
  • Maximize Spell: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell’s actual level. An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result.
  • Spell Focus (Evocation): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
  • Spell Penetration
  • Armor Proficiency, Light: When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
  • Scribe Scroll: You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. See the magic item creation rules in Chapter 15 for more information.
  • Simple Weapon Proficiency

Equipment

  • Name
  • Blessed Book
  • Bracers of Armor +2
  • Headband of Mental Prowess (INT/CHA) +2
  • Outfit (Entertainer’s/Small)
  • Maysam’s Robe of False Life (False Life*Wizard*3rd)
  • Scroll (Cone of Cold)
  • Scroll (Ray of Exhaustion)
  • Scroll (Reduce Person (Mass))
  • Scroll (Teleport)
  • Scroll (Undetectable Alignment)
  • Wand of Cure Moderate Wounds
  • Wand of Fireball

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