Encounter Checks

Every three rooms explored, an encounter check is required:

  1. Encounter
  2. Glint
  3. Nothing
  4. Nothing
  5. Torch decays by half
  6. Torch and lantern decay

Encounter:

  1. Recurring Character
  2. Local
  3. Threat
  4. Wanderer
  5. Weird/Solo
  6. Boss

Glint (only roll this if pushed, if the party retreats or changes their path, don’t roll):

  1. Encounter
  2. Ambush
  3. Trap
  4. Nothing
  5. Nothing
  6. Treasure

Treasure:

  1. Tool / Resource
  2. Coinage / Gem
  3. Art object / Luxury
  4. Weapon / Armour
  5. Potion / Scroll
  6. Magic Item