Kingdom of Dunmar

Government: Elected Monarchy Ruler: His Excellency, Radlor Azandiel, Viceroy of Dunmar, Grand Duke of Gressvik (LN human male) Heir: None; the monarch is elected annually by acclamation Flag: Fimbriated red strip on a Royal Blue background with a charge (emblem) of seven-pointed gold star Capital: Great Westport Major Cities: Ballangen, Drolsum, Fevik, Follodal, Gladstad, Gransherad, Gressvik, Nystad, Ottersbo, Ramsund Population: 1,245,000 (human 76%; dwarf 1%; halfling 9%; half-elf 10%; elf 3%; half-orc 2%; other 1%) Language: Common (official) Law: LN Climate: Cool and mild in summer, cloudy and cold to freezing in winter Resources: Timber, wine, fish, gold, silver, copper, cloth, foodstuffs, shipbuilding Arable Land: 22%; wheat, corn, barley, sugar cane, tobacco, poultry, corn, wine, fruit Currency: gold kroner, silver mark, copper stater (1=10=100)

RULED for centuries by a decaying line of Kings, Dunmar is a human realm in the far north of the explored world. It is a cold, harsh landscape of mountains, old forests and moors. As the Line of Kings crumbled, a dozen or more noble marquisates emerged as the enduring bureaucracy that sustains the realm.

The capital city Great Westport, is the largest city in the northern explored world; it is controlled by elected monarchs known as the Viceroys of Dunmar, a line of pretenders to a largely symbolic throne. Every year a new Viceroy is elected in the Great Acclamation; any noble is technically eligible for candidacy but it is largely controlled by factions within the Royal Court.

The current elected monarch, His Excellency, Radlor Azendal, is 16th Duke of Gressvik by birth. In practical terms he has little influence outside Great Westport; while most cities and towns swear fealty to the Crown, little political control is exerted outside the seat of power.

Dunmar is split roughly in two parts: the southern region, south of the Haggid Mountains, contains all the major cities; the northern region, north of the Haggid Mountains, is a harsher wilderness of smaller towns, mountains, old forests and rivers. In the north the winters are long and harsh, and the economy is driven by trade along its rivers, few major roadways and rugged coast.

West of Dunmar is the dwarven Kingdom of Gondland. Relations between the two countries are poor; both dispute control of the Misty Mountains, which are rich in ore, and honeycombed with mines.

Dunmar’s other major foreign rival is the Genovian Empire, located across the Great Sea to the east. Genovia has agitated for centuries against Dunmar and its major ally, the elven kingdom of Aerilon. For more than a century a fragile peace has existed between the three parties.