I haven’t DM’ed in a long time and I would like to give you some idea about how I will try to lead the game.
- There are, in my opinion, two ways to play:
1. The DM acts and the players react. I believe that most adventure paths work this way.
2. The players act and the DM reacts.
I will try to go for the latter option because it gives your choices much more weight. The world will be yours to discover and the story evolves around your decisions. I am not sure how well this will work out, but I would like to give it a try.
Want to join the bandits in the forest instead of fighting them? No problem! Don’t feel like rescuing the virgin from the dragon because the reward is too low? Go rob his treasure while he is having dinner. Will you free the evil magician from a false accusal? You have to decide.
That doesn’t mean that I will sit still and wait for you to do something. I try to provide plenty of opportunities for adventure but your actions lead the way.
- There will be music in the background while we play. I try to adjust its style to the current scene in order to support the story being told.
- I was always a fan of secret (or at least not too open) character sheets. Getting to know the others’ characters is then a more natural process. You can of course handle it the way you like.
- As long as it doesn’t spoil the game, I will try to take things like encumbrance and weight limits into account. You won’t be able to carry tons of gold or items around. Decide what you want to keep and get rid of the rest.
- I encourage in-character talk and discussions. Of course, if you don’t like this kind of thing, it won’t be a problem.
- During combats you will only have a limited time to discuss strategy and I would like to keep out of character talk about tactics to a minimum.
Please feel free to tell me your thought on these points.