Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: Self

Area of Effect: 1 bladed weapon you’re holding

Saving Throw: Wis / partial

You cause a slashing or piercing weapon you are holding to achieve a form of limited sentience that hungers for blood. For every 4 points (rounded up) of damage you inflict with the weapon on a living creature, your next attack with that weapon has a bonus of +1 to hit and to damage.

Non-Evil creatures damaged by your weapon also suffer a -2 penalty to hit you with their next attack, unless they make a successful Wisdom saving throw.