Blazing Blood

Blazing Blood

Components: V, S, M (holy symbol)

Casting Time: 1 action

Duration: Instantaneous

Range: 60 ft.

Area of Effect: 1, 2, or 3 creatures

Saving Throw: Con / half damage

You attempt to transform the blood of up to three creatures you can see into a blazing fluid. Each creature takes 10d8 fire damage, or half damage with a successful Constitution saving throw. If the creature has imbibed alcohol within the last hour, the damage increases to 10d10 fire damage.

Creatures without blood are immune to this spell.