Boneneedle, Greater


This creature is about 5 feet in diameter and resembles a bloated yellow bag of pulpy flesh with eight spidery legs. It has two long, sharply-curved mandibles protruding from one end of it that you can assume is the front, though the creature seems to lack both eyes and a mouth.

Greater Boneneedle

XP 200 ()

Unaligned Medium

Initiative +3


AC 13

hp: 31 (7d8)

Immunity: Psychic damage; charm, fright


Speed: 30 ft., climb 20 ft.

Melee Attack—Bite: +5 to hit (reach 5 ft.; one creature). Hit: 2d8 + 3 piercing damage and the target must make a successful DC 12 Con saving throw or suffer the effect of boneneedle poison (see below).


Str 8 (–1), Dex 16 (+3), Con 11 (+0),

Int 1 (–5), Wis 12 (+1), Cha 3 (–4)

Languages: None

Senses: Darkvision 60 ft.


Aversion to Daylight: Boneneedles shun light. While exposed to natural (not magical) sunlight, they have tactical disadvantage on all attack rolls, saving throws, and skill checks.

Boneneedle Poison: The bite of a boneneedle injects a syrupy neurotoxin that destroys flesh and weakens bone. A creature that fails its saving throw against boneneedle poison gains the poisoned condition. While the creature is poisoned by boneneedle poison, it also takes an extra 2 points of damage whenever it takes bludgeoning, piercing, or slashing damage. Cumulative bites do not increase the extra damage. The poisoned creature can repeat the saving throw after a long or short rest, ending the poisoned condition with a successful save. A lesser restoration spell or comparable magic also neutralizes the poison.



Organization: Solitary, pack (1–3 plus 3–6 lesser boneneedles), or nest (2–4 plus 12–24 lesser boneneedles)