Cave Cricket

Cave Cricket

This creature appears to be a giant cricket, about the size of a dog. Its body is pale gray in color.

Cave Cricket

XP 50 ()

Unaligned Small

Initiative +2


AC 13 (natural armor)

hp: 5 (2d6 – 2)


Speed: 30 ft., climb 30 ft., leap 30 ft.

Multiattack: The cave cricket kicks twice.

Melee Attack—Kick: +4 to hit (reach 5 ft.; one creature). Hit: 1d4 + 2 bludgeoning damage.


Str 10 (+0), Dex 14 (+2), Con 8 (–1),

Int 1 (–5), Wis 10 (+0), Cha 7 (–2)

Languages: None

Senses: Darkvision 60 ft.


Chirp: Creatures within 20 feet of a chirping cave cricket can’t be heard unless they scream. Spellcasters in the area must make a successful DC 9 Con saving throw to cast a spell correctly. Failure indicates the spell is not cast, but the slot is not expended. The chirping doubles the chance of attracting wandering monsters, if applicable.



Organization: Solitary or cluster (2–5)

Cave crickets are larger versions of normal crickets and, like the smaller crickets they resemble, they are mostly harmless. Their chief danger comes from their chirping, which they do when alarmed, because other monsters recognize that sound as indicating there might be fresh prey nearby. The chirping travels up to 300 feet through the tunnels and where these crickets are normally found.

Cave crickets are about 3 feet long.

These giant insects rarely attack living creatures larger than themselves. If attacked, a cave cricket uses its powerful legs to kick opponents before hopping away.