Confounding Battlefield

Confounding Battlefield


Components: V, S, M (a cracked prism)

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: Self

Area of Effect: Sphere, 60-ft. radius

Saving Throw: Int / negates effect

Every intelligent creature within 60 feet of yourself (including you) takes on the appearance of one other creature in the area. The creature that everyone and everything resembles should be selected randomly. Every creature in the area of effect becomes an exact copy of the original, from the items it carries to the sound of its voice.

A creature that sees the spell’s effect can make an Intelligence saving throw. If the saving throw fails, the creature can’t distinguish which creature is which by sight or sound. On a successful save, the creature still sees the but can tell which creature is which from subtle clues such as posture or manner of movement.

As an action, a creature can make an Intelligence (Investigation) check against your spell saving throw DC; if it succeeds, they can correctly identify each creature affected by the , the same as if they’d made a successful saving throw.