Containment Orbs

Containment Orbs

Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 10 minutes

Range: Self

Area of Effect: Self

Saving Throw: Dex / half damage

You are surrounded by three small orbs of multicolored force that can absorb certain spells. When you cast containment orbs, you choose a school of magic for each orb (e.g., , , ). Any spells of the appropriate type that would affect you are absorbed by the corresponding orb and have no further effect.

Each orb can absorb only one spell. Once an orb has absorbed a spell, you can use an action to cause it to explode. All creatures within 20 feet of you take 2d6 damage per level of the spell the orb absorbed, or half damage with a successful Dexterity saving throw. The DC for the saving throw is set by you, not by the spell’s original caster.

As an action, you can instead choose an orb to discharge the absorbed spell with no effect.

An orb is destroyed after it has discharged a spell or exploded. All orbs disappear with no further effect when the spell ends.