Creeping Eye

Creeping Eye

Components: V, S

Casting Time: 1 hour

Duration: Permanent

Range: Self

Area of Effect: 1 eye

Saving Throw: None

One of your eyes extrudes from its socket until it pops loose, when it is replaced by another eye that grew behind the original. The eye that popped out of your head becomes a mobile, eyelike object that can animate its ganglia of trailing nerves to crawl 5 feet per minute, as long as you concentrate on its movement. You can see whatever the eye can see.

An identify spell cast on the eye reveals your name. The eye has AC 10 and 1 hit point. It disappears when reduced to 0 hit points, and its destruction stuns you for 1d4 rounds and blinds you for 1d6 minutes.