Curse of the Ancient Mariner

Curse of the Ancient Mariner


Components: V, S, M (a dead albatross)

Casting Time: 1 hour

Duration: Permanent

Range: Touch

Area of Effect: 1 creature

Saving Throw: None

This ancient and powerful rite causes disastrous luck to befall the captain of a sea vessel. The captain can never again safely sail the seas or be part of the crew on a seagoing ship.

The target of this curse has the material component hung around his neck, marking him as cursed. Placing the component around the target’s neck requires a successful melee attack. Even if it is removed immediately, the curse takes effect. From this point on, the target can never safely set foot on a ship again.

The effects of the curse can be manifold; a colossal sea monster might attack the ship the cursed creature is on, or terrible weather could becalm it, smash it, or the ship could spring leaks, or its food and water supplies could rot, etc. The GM is encouraged to be creative about plaguing the ship; many unfortunate things can happen before the ship is destroyed or sunk to make the crew’s lives miserable and make them hate the cursed mariner. Eventually, however, the curse always destroys a ship that the target sails on.

This curse can be removed only with a wish spell or comparable magic.