Dark Empowerment

Dark Empowerment

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Components: V, S, M (a small idol of a fiendish creature)

Casting Time: 1 action

Duration: 1 minute

Range: Self

Area of Effect: Self

Saving Throw: Cha special

You summon a fiend to inhabit your body and grant you its strength. For the duration of the spell, your Strength score becomes 21, you gain 40 temporary hit points, and you gain a +2 bonus to AC. You also grow wicked claws on your hands, so your unarmed attacks do 2d8 slashing damage; the claws are magical, so you get a +1 bonus to hit and to damage with them.

At the start of each of your turns, you must make a DC 10 Charisma saving throw. If the saving throw fails, the fiend takes control of your actions for the remaining duration of the spell. It has full access to your abilities. Most demons will wreak as much havoc as possible during this time, attacking your allies if possible.