Death Dog

Death Dog

This creature appears to be a two-headed hound with rich black fur and piercing yellow eyes. Each set of jaws constantly drips foul-smelling saliva.

Death Dog

XP 100 ()

NE Medium

Initiative +2


DEFENSE

AC 13 (natural armor)

hp: 26 (4d8 + 8)


OFFENSE

Speed: 40 ft.

Multiattack: A death dog bites twice.

Melee Attack—Bite: +4 to hit (reach 5 ft.; one creature). Hit: 1d8 + 2 piercing damage plus rotting death (see below).


STATISTICS

Str 13 (+1), Dex 15 (+2), Con 15 (+2),

Int 4 (–3), Wis 12 (+1), Cha 6 (–2)

Languages: None

Skills: Perception +5

Senses: Darkvision 60 ft.


TRAITS

Flawless Tracker: A death dog has tactical advantage on Wis (Perception) checks to follow a trail by scent.

Rotting Death: A creature bitten by a death dog must make a successful DC 12 Con saving throw or be infected with rotting death, which is both a curse and disease. An infected character repeats the saving throw at the end of every long rest. On a failed save, the character’s maximum number of hit points immediately drops by 1d8; on a successful save, it drops by 1d4. Rotting death can be cured only by first removing the curse, then curing the disease; attempts to cure the disease while the curse is still in effect fail automatically.


ECOLOGY

Environment: Warm

Organization: Hunt (2–4) or pack (5–10)

Death dogs resemble mastiffs, but with two heads. They are nocturnal killing machines that hunt their prey without hesitation across the desert sands and wastelands. Death dog packs have been known to share territory with other packs with little friction, although they do engage in dominance battles if food or water become scarce. Death dogs are strictly carnivores. They hunt and attack creatures much larger than themselves if they have the numbers to bring down a big opponent, but they are leery of hunting foes that outnumber the pack.