Dig

Dig

Components: V, S, M (a tooth)

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: 50 ft.

Area of Effect: Cube, 10 ft. square

Saving Throw: None

For the duration of this spell, you can excavate 1,000 cubic feet (a cube 10 feet square) of earth, sand, or mud each round. You can expand an existing hole or start a new one. You can’t dig through solid stone or mortared stone walls.

The earth removed from the hole is scattered evenly around the hole. If you dig deeper than 20 feet, the hole has a 15% chance of collapsing (roll of 1-3 on 1d20). The chance the hole collapses increases by 5% for every 5 feet you dig beyond 20 feet unless it is braced or supported.

You can also use this spell to tunnel through earth. If the tunnel is longer than 10 feet, it has a 30% chance of collapsing (1-6 on 1d20), +5% for every 5 feet beyond 30 feet, unless the tunnel is braced or supported.

Most creatures can easily react quickly enough to step aside automatically if you try digging beneath them.