Dire Corby

Dire Corby

This creature resembles a wingless, humanoid crow with slick black feathers, powerful arms that end in razor-sharp claws, and a gold beak.


Dire Corby

XP 100 ()

NE Medium

Initiative +1


DEFENSE

AC 11

hp: 11 (2d8 + 2)


OFFENSE

Speed: 30 ft.

Multiattack: A dire corby attacks twice with claws.

Melee Attack—Claw: +5 to hit (reach 5 ft.; one creature). Hit: 1d6 + 3 slashing damage.


STATISTICS

Str 16 (+3), Dex 12 (+1), Con 13 (+1),

Int 6 (–2), Wis 10 (+0), Cha 8 (–1)

Languages: Deep Speech, Undercommon

Skills: Perception +2

Senses: Darkvision 60 ft.


ECOLOGY

Environment:

Organization: Gang (2–5), flock (6–11), or community (10–60 plus 1 leader of 3rd to 5th level per 10 adults)

Dire corbies are humanoid, bipedal birdmen that dwell deep beneath the surface world. They make their homes in large, open caverns where they hollow out individual shelters in the walls. These creatures do not now have wings, but they almost certainly did in the remote past. Why their wings disappeared and were replaced by muscular arms with claws is unknown.

Dire corbies are omnivores but prefer a diet of fresh meat. They hunt and enjoy the flesh of rodents, animals, and even other races. They are particularly fond of the leathery flesh of bats.

Dire corbies hunt in flocks. They enjoy the thrill of the hunt and chasing down their prey. A typical hunt ends with the prey cornered and trapped, then cruelly tormented and tortured for many minutes before the dire corbies finally tear it to shreds with their claws.

Dire corbies always fight to the death and never flee, even when faced with overwhelming odds.