Distance Distortion

Distance Distortion


Components: V, S, M (a lump of soft clay)

Casting Time: 1 action

Duration: 12 hours

Range: 120 ft.

Area of Effect: Up to 8,000 cu. ft.

Saving Throw: None

Select an area of up to 8,000 cubic feet. (An easy way to picture this is eight 10-foot cubes.) The selected area must be contiguous and can’t be less than 10 feet across at any point. The entire area must be within the spell’s range. Inside that area, distance is distorted to be twice or half what it actually is (your choice). The change must be the same in the entire area.

For example, if distance is doubled in a 30-foot section of corridor, creatures moving, attacking, or looking along it would treat it as if it were 60 feet long. A 20-foot-deep pit could become effectively 40 feet deep. Conversely, if distance is halved, a 60-foot corridor would be treated as only 30 feet long. Weapon and spell ranges are affected by the change, as is falling damage. There is no apparent change in the size of creatures or objects in the affected space, but the space itself appears longer or shorter. That is, a 60-foot corridor that’s distorted to be 120 feet long does look 120 feet long from both ends, and someone in the middle of it sees the end as being 60 feet away.