Divine Charge

Divine Charge

Components: V, S

Casting Time: 1 bonus action

Duration: 1 round

Range: Self

Area of Effect: Self

Saving Throw: None

Until the end of the round, your movement speed is doubled and, as long as you move only in a straight line, you can make a normal melee attack against each creature you move adjacent to. If your attack hits, the creature is knocked prone in addition to other effects. You do not provoke opportunity attacks while moving in this fashion.