Drake, Ice

Drake, Ice

This slender creature looks like a small or immature white with icy white scales and sapphire eyes. A chill hangs in the air around the creature. Its teeth and claws are like sharpened icicles.

Ice Drake

XP 200 ()

CE Small

Initiative +1


AC 14 (natural armor)

hp: 22 (5d6 + 5)

Immunity: Cold damage; paralysis, unconsciousness

Vulnerability: Fire damage


Speed: 20 ft., fly 50 ft.

Multiattack: An ice drake bites once and attacks once with claws, or uses its breath weapon.

Melee Attack—Bite: +3 to hit (reach 5 ft.; one creature). Hit: 1d8 + 1 piercing damage.

Melee Attack—Claws: +3 to hit (reach 5 ft.; one creature). Hit: 2d6 + 1 slashing damage.

Area Attack—Icy Breath (recharge 6): automatic hit (range 20 ft. cone; creatures in range). Hit: 2d10 cold damage, or half damage with a successful DC 11 Dex saving throw.


Str 13 (+1), Dex 13 (+1), Con 13 (+1),

Int 7 (–2), Wis 7 (–2), Cha 10 (+0)

Languages: Draconic

Senses: Darkvision 60 ft.


Alternate Form (2/day): Twice per day as an action, an ice drake can assume the shape of a young white for 2 hours. It gains no new abilities or statistics, only the appearance.

Spell-like Abilities: An ice drake can use the following spell- like abilities, using Charisma as its casting ability (DC 10). The ice drake doesn’t need material components to use these abilities.

2/day: fear, sleep


Environment: Any cold land

Organization: Solitary, pair, clutch (2–6), or family (6–8)

Ice drakes are found in cold, mountainous and chasms. Most encounters are with a solitary drake. Only in the winter months is it common to find a mated pair or family. An ice drake’s scales are white, and it is often mistaken for a young white (especially when it chooses to appear as one). Ice drakes range from 3 feet to 6 feet long.