Dread Scream

Dread Scream

Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: Self

Area of Effect: Cone, 40 ft. long

Saving Throw: Wis partial

You create sound vibrations in a 40-foot cone that produce deep feelings of dread in target creatures. Each creature in the cone must make a Wisdom saving throw. If the saving throw fails, the creature becomes frightened of you for the duration of the spell. On a successful save, the creature isn’t frightened but does suffer a -2 penalty on saving throws against fright for the duration of the spell. Affected creatures can repeat the saving throw at the ends of their turns; a successful save ends the effect on that creature.

Although this spell is based on sound, it is vibrations that cause the fear effect. Deaf or deafened creatures are not immune, but they do get tactical advantage on their Wisdom saving throws.