Endless Abyss

Endless Abyss

Components: V, S

Casting Time: 1 action

Duration: 8 hours

Range: 60 ft.

Area of Effect: Hole, 10 ft. square

Saving Throw: None

You open a 10-foot square hole in the floor within range. The hole can’t appear under an occupied space. The hole is an extra-dimensional space with no bottom. Any creature falling into the pit never hits the bottom. To observers outside the hole, a creature or object that fell in appears to be just 20 feet below the level of the ground or floor, and falling endlessly without ever getting farther away. A creature who looks up after falling into the hole sees the lip of the hole receding farther and farther behind.

Flying creatures can get out of the pit without difficulty. A 20-foot rope will reach anyone who fell in, but the falling creature must make a successful Dexterity saving throw to catch the rope; if the saving throw fails, they perceive the rope as being too short to reach them.

When the spell ends, the hole closes. Every creature inside it at that moment is trapped and will plunge forever unless another endless abyss spell is cast on the same location; this reopens the pit and makes it possible to rescue trapped creatures. Other magical rescues might be possible, at the discretion of the GM.