Exoskeleton, Giant Ant

Exoskeleton, Giant Ant

This creature looks much like any other Giant ant, but it is actually a fashioned from a Giant ant’s exoskeletal husk. Dull flames can be seen flickering through its empty eye sockets and through cracks in its armored shell.

Giant Ant Exoskeleton

XP 100 ()

Unaligned Large

Initiative +1


DEFENSE

AC 16 (natural armor)

hp: 15 (2d10 + 4)

Resistance: Piercing and slashing damage from nonmagical weapons; necrotic damage

Immunity: Fire, poison, and psychic damage; charm, disease, exhaustion, fright, poison, stun, unconsciousness


OFFENSE

Speed: 30 ft., climb 20 ft.

Melee Attack—Bite: +4 to hit (reach 5 ft.; one creature). Hit: 1d8 + 2 piercing damage.


STATISTICS

Str 14 (+2), Dex 12 (+1), Con 14 (+2),

Int 1 (–5), Wis 8 (–1), Cha 1 (–5)

Languages: None

Senses: Darkvision 60 ft.


TRAITS

Fiery Insides: Whenever a Giant ant exoskeleton takes slashing or piercing damage, flames from its insides erupt through the wound. Everyone within 5 feet of where the attack struck must make a successful DC 12 Dex saving throw or take 1d6 fire damage.


ECOLOGY

Environment: Warm and

Organization: Foraging gang (2–5) or column (3–30)

Giant ant exoskeletons can be animated into undead creatures through rare necromantic magic. The process burns out whatever remained of their organic insides and replaces it with magical fire. They can be turned by turn undead.