Fiery Constrictor

Fiery Constrictor


Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: 60 ft.

Area of Effect: 1 fire

Saving Throw: Dex / negates effect

You cause a great tendril, 20 feet long, to lash out from an existing source of fire you can see. The tendril tries to wrap around a creature within its reach (20 feet) that you can also see. The creature must make a Dexterity saving throw. If it fails, it takes 6d6 fire damage and is restrained until the spell ends. At the end of each of its turns, it can repeat the saving throw; it escapes if the save succeeds, but it takes another 6d6 fire damage if the saving throw fails.

At the beginning of your turn, if the tendril is not restraining a creature, it can attack a creature within reach that you can see, the same as the initial attack.

Enhancement: For each spell slot used higher than 6th level, the tendril’s attacks do an additional 1d6 fire damage.