Flame Spiral

Flame Spiral



Components: V, S

Casting Time: 1 action

Duration: Instantaneous

Range: Self

Area of Effect: Sphere, 30-ft. radius

Saving Throw: Dexterity half

Flames spiral out from you to fill a 30-foot-radius sphere. Each creature apart from you in the area must make a Dexterity saving throw. If the saving throw fails, the creature takes 6d6 fire damage and is incapacitated until the end of your next turn. If the save succeeds, the creature takes half damage and is not incapacitated. Creatures with resistance or immunity to fire are never incapacitated by a flame spiral.

Enhancement: For each spell slot used higher than 4th level, the spell does an additional 1d6 damage.