Flames of Purification

Flames of Purification

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Components: V, S, M (a piece of sulfur)

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: Touch

Area of Effect: 1 creature

Saving Throw: Dex / half damage

One creature you touch bursts into flame. At the beginning of each of its turns, the creature takes 4d6 fire damage, or half damage with a successful Dexterity saving throw. The fire is extinguished after two successful saving throws, which do not need to be consecutive. The flames also do damage to equipment the creature is wearing if it burns for more than two rounds.

Creatures standing adjacent to the burning creature may also take damage; each takes 2d6 fire damage at the beginning of its turn unless is makes a successful Dexterity saving throw.