Fugue

Fugue

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Components: V, S, M (a vial of wine)

Casting Time: 1 action

Duration: Concentration, up to 8 hours

Range: Touch

Area of Effect: 1 creature

Saving Throw: Wis / negates effect

Your touch causes a creature to forget its identity and history. The creature can make a Wisdom saving throw; a successful save negates the spell.

An affected creature retains all of abilities and spells, but it can’t remember any details about its life, its mission, or its companions. If fugue is used in combat, the target creature can’t remember why it is fighting and has tactical disadvantage on attack rolls until the combat ends.