Ice Geyser

Ice Geyser


Components: V, S

Casting Time: 1 action

Duration: 2 rounds

Range: 150 ft.

Area of Effect: Cylinder, 10-ft. radius, 40 ft. high

Saving Throw: Dex / half damage, no speed reduction

Choose a point on the ground you can see. Ice and freezing water spray high into the sky from that point, filling a cylindrical area 40 feet high and with a 10-foot radius. Each creature in that area when you cast the spell takes 8d10 cold damage, or half damage with a successful Dexterity saving throw. A creature that fails the save also has its speed reduced by 20 feet. A slowed creature can repeat the saving throw at the end of each of its turns; a successful save ends the speed reduction.

At the beginning of your next turn, the geyser spouts again. This time, it affects a cylindrical area 20 feet high and 20 feet in radius. The affect on creatures in the area is the same as before. The spell ends after the second eruption.