Impart Strength

Impart Strength

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Components: V, S, M (a pint of fresh blood, which is consumed by the spell)

Casting Time: 1 action

Duration: Concentration, up to 10 minutes

Range: Touch

Area of Effect: 1 creature

Saving Throw: None

You touch a willing creature and imbue it with the strength of another creature, whose blood is used when casting the spell. For example, the blood of an Ancient Green Dragon would grant the target creature a Strength score of 27 for the duration of the spell.

The blood from the sample creature must have been collected no more than 24 hours ago.