Infirmity

Infirmity

,

Components: V, S, M (ash from a cremated creature)

Casting Time: 1 action

Duration: Instantaneous

Range: 120 ft.

Area of Effect: Sphere, 20-ft. radius

Saving Throw: Con / negates effect

You create a charnel scent in a 20-foot radius radiating from a point you can see within range. Each creature in the affected area must make a Constitution saving throw. If the saving throw fails, the creature is enfeebled so that it does only half damage with Strength-based weapon attacks. At the end of each of its turns, it can repeat the saving throw; a successful save ends the effect on that creature.