Infuse Shadow

Infuse Shadow


Components: V, S

Casting Time: 1 action

Duration: Permanent

Range: 60 ft.

Area of Effect: 1 shadow

Saving Throw: None

You infuse shadow-stuff into one living creature’s shadow that you can see. The shadow then animates and is under your control. It uses the standard stat block for a shadow. As a bonus action on each of your turns, you can mentally command the shadow if it is within 120 feet of you. You decide where it will move and what its action will be. Alternatively, you can give it a general order such as ‘guard this area.’ If it has no orders to follow, it only defends itself against hostile creatures. Once given an order, the shadow continues

following it until that order is complete. After 24 hours, the shadow is no longer under your control; it becomes a free-willed undead.

The original creature regains a shadow over the next 24 hours. It appears faintly after one hour, then gradually intensifies until it casts a normal shadow again.