Invigorating Touch

Invigorating Touch

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Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: Touch

Area of Effect: 1 creature

Saving Throw: None

You touch a willing creature and fill it with invigorating energy. For the duration of the invigorating touch, the creature gains 10 temporary hit points at the beginning of each of its turns, and it makes a Constitution saving throw; on a successful save, it loses one level of exhaustion. The creature also has tactical advantage on saves against poison and disease for the duration of the spell. Any remaining temporary hit points are lost at the end of the creature’s next long rest.