Iron Judgment

Iron Judgment

Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: Touch

Area of Effect: 1 creature

Saving Throw: Wis / negates effect

You call upon the power of your deity to expose evil for what it is. One creature that you touch, if it is evil, must make a Wisdom saving throw. If the saving fails, the creature becomes outlined in flickering, holy flames for the duration of the spell. The creature can’t hide or teleport, and it takes 2d6 radiant damage at the start of each of its turns.

The spell has no effect if cast on a non-evil creature.