Kech

Kech

This man-sized, humanoid creature resembles a monkey, but it has sapphire blue eyes and its body is covered is covered in short, coarse fur that blends easily into foliage.


Kech

XP 100 ()

NE Medium

Initiative +2


DEFENSE

AC 13 (natural armor)

hp: 27 (5d8 + 5)


OFFENSE

Speed: 40 ft., climb 20 ft.

Multiattack: A kech bites once and attacks once with claws.

Melee Attack—Bite: +4 to hit (reach 5 ft.; one creature). Hit: 1d8 + 2 piercing damage.

Melee Attack—Claws: +4 to hit (reach 5 ft.; one creature). Hit: 1d6 + 2 slashing damage. If the claw and bite attacks hit the same target, the second attack does an additional 1d6 damage.


STATISTICS

Str 13 (+1), Dex 15 (+2), Con 12 (+1),

Int 10 (+0), Wis 13 (+1), Cha 11 (+0)

Languages: Unique

Skills: Perception +3, Stealth +4, Survival +3

Senses: Darkvision 60 ft.


TRAITS

Leafy Camouflage: In leafy surroundings (trees, brush), a kech has tactical advantage on Stealth checks.

Mobility: Opponents have tactical disadvantage on opportunity attacks against a kech.

Pass Without Trace: A kech moving through natural terrain leaves no detectable trail.


ECOLOGY

Environment: Any

Organization: Pack (2–5) or band (2–8 plus 1–4 noncombatant young)

Kechs are monkeylike humanoids that stand about 6 feet tall and weigh as much as a lanky human. They make their homes in trees, and they spend most of their time in the branches, seldom coming down to the ground.

Their society and organization closely resembles that of primitive, tribal humans. Family units dwell in a single lair (usually a hollowed tree or a hut built on the branches of a leafy tree).

At a quick glance, a kech’s leathery skin resembles a covering of leaves and foliage. Their coloration acts as natural camouflage in their typicaly surroundings.

Kechs are notorious for surrounding their small villages with pits, snares, tripwires, and other types of traps and alarms. Their trapmaking skill rivals that of kobolds. It would be unfair to call them sadistic, because they don’t derive any joy from causing pain. Even so, they have no concern for the suffering of creatures they capture, so being caught alive in a kech trap is a harrowing experience. Their traps are typically designed to maim and incapacitate rather than to kill or restrain.