Megalomania

Megalomania

Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: 30 ft.

Area of Effect: 1 creature

Saving Throw: Wis / negates effect

You enchant one living creature you can see to believe it is more skilled than it really is. The creature must make a Wisdom saving throw. A successful save negates the spell, but if the saving throw fails, the creature’s overconfidence causes it to act rashly and without forethought. For the duration of the spell, the creature can’t move away from an opponent, and it provokes an opportunity attack from adjacent creatures whenever it takes an action. It also suffers a -2 penalty to damage rolls and Wisdom saving throws.

The creature can repeat the Wisdom saving throw at the end of each of its turns; the spell ends after two successful saves, which need not be consecutive.