Midnight Peddler

Midnight Peddler

This creature appears as a human cloaked in a gray, hooded robe. A long sharp jaw protrudes from under the hood. It moves with a shuffling gait, pushing a wooden cart that squeaks as it rolls along.

Midnight Peddler

XP 100 ()

N Medium

Initiative +1


AC 11

hp: 45 (7d8 + 14)

Saving Throws: Con +4


Speed: 20 ft.

Melee Attack—Deathly Touch: +3 to hit (reach 5 ft.; one creature). Hit: 1d6 + 1 necrotic damage. The target’s maximum number of hit points is reduced by an amount equal to the necrotic damage, and the midnight peddler gains the same number of temporary hit points.


Str 11 (+0), Dex 13 (+1), Con 15 (+2),

Int 15 (+2), Wis 16 (+3), Cha 13 (+1)

Languages: Common

Senses: Darkvision 60 ft.


Divination: The peddler provides good advice or a correct answer to one question asked of him by a creature who buys something from his cart. This ability functions similarly to a divination spell.

plane Shift: The midnight peddler can use the plane shift spell at will. He can shift only himself, his cart, and the nonliving contents of his cart; he can’t bring along willing companions or banish other creatures.



Organization: Solitary

The midnight peddler wanders city streets, where he is most often encountered on fog-shrouded nights. He is first detected by the audible squeaking of the cart he pushes. The midnight peddler moves with a slow gait as he pushes his noisy wooden cart. The contents of the cart vary each time he visits the Material plane, and anyone looking into the cart sees nothing but junk: dented pots and pans, dull utensils, tattered gloves, chipped crockery. With a few moments of searching beneath the junk, however, the midnight peddler can find any item on the Adventuring Gear, Tools, Trade Goods, and Trinkets lists with a value of 50 gp or less. No one else will ever find anything but junk. He sometimes charges standard prices for his items and sometimes refuses to sell for any price—but will accept a favor.

Even more valuable than the items in his cart is the knowledge in the midnight peddler’s head. He will answer one question for someone who buys an item from his cart, and the answer is invariably correct. The answer is likely to be cryptic, and the midnight peddler doesn’t advertise this ability at all; it’s up to customers to ask questions.

The midnight peddler shuns combat. If forced into battle, his chief concern will be simply plane shifting to safety. Afterward, characters who attacked the midnight peddler might find themselves oddly unwelcome in certain taverns and markets, and beggars and street thieves will be distinctly unfriendly toward them.