Olive Slime Zombie

Olive Slime Zombie

This creature appears humanoid, but its skin is translucent and its face has no features beyond asymmetrical lumps.

Olive Slime Zombie

XP 100 ()

NE Medium

Initiative –1


AC 9

hp: 26 (4d8 + 8)

Immunity: Lightning, piercing, and psychic damage; charm, fright, stun, unconsciousness

Vulnerability: Acid, cold, and fire damage


Speed: 20 ft.

Melee Attack—Fist: +3 to hit (reach 5 ft.; one creature). Hit: 1d8 + 1 bludgeoning damage and the target must make a successful DC 15 Wis saving throw to notice the olive slime smeared on it. If the olive slime is noticed and removed immediately, it has no effect. If the olive slime is not noticed and removed within two minutes, the creature loses 1 point of Constitution and is infested with olive slime; see below.


Str 12 (+1), Dex 8 (–1), Con 14 (+2),

Int 3 (–4), Wis 6 (–2), Cha 4 (–3)

Languages: None

Senses: Darkvision 60 ft.


Death Throes: When a slime zombie is reduced to 0 hit points, it collapses into a full-strength puddle of olive slime.

Telepathic Bond: A slime zombie is linked telepathically with the patch of olive slime that created it and with all other slime zombies linked to that patch of olive slime. This link has a maximum range of 20 miles. The slime zombie and olive slime must be on the same plane of existence.

Olive Slime Infestation: Any amount of olive slime that remains in contact with a potential victim for more than two minutes charms the victim and alters his or her thinking patterns so that the host’s main concern becomes feeding and protecting the olive slime—including keeping the slime hidden from companions. If anyone tries to remove the olive slime from the host, the host does whatever is required to protect the slime, whether it’s running away or fighting back. As long as the host is alive and conscious, it will do everything in its power to protect the slime, including knocking out or even killing its friends. An infested creature suffers the following effects.

• It loses 1 point of Constitution immediately when the infestation begins and another 1d6 points of Constitution at the end of each 24-hour period, as the growing olive slime replaces the creature’s skin, muscle, and organs with olive slime. The olive slime gains hit points equal to the number of Constitution points lost by the victim.

• The host must double its normal food intake or lose 1 extra point of Constitution after each 24 hours. Also, the host does not recover hit points or hit dice after a long rest if it didn’t double its food intake.

• If the host’s Constitution drops to 0, the host dies. Five minutes later, its body reanimates as an olive slime zombie.

Olive slime can be burned, cut away, or frozen. Anything that damages the olive slime deals half damage to its host (before doubling for vulnerability in the case of acid, cold, or fire damage). Greater restoration ends the olive slime’s charm effect for two minutes; during that time, the victim can cooperate with attempts to remove the slime.



Organization: Mob (1–20)

Olive slime zombies (or slime creatures) are created when a living creature dies from olive slime infestation. The slime zombie’s sole purpose in existence is to capture or kill new prey for its master (i.e., the olive slime that created it).

A slime zombie resembles a humanoid blob, olive drab in color. The creature has no distinguishing marks or facial features; its face has the rough shape of a humanoid face, but it is lumpy and gelatinous. The same applies to its entire body; the skin is translucent, revealing outlines of interior shapes that resemble the creature’s original bones and organs, but it is olive slime throughout.

An olive slime zombie can communicate telepathically with the olive slime that controls it and with others of its kind, but it never speaks or makes any other sound.