Components: V, S, M (a shard of glass)

Casting Time: 1 action

Duration: Instantaneous

Range: 250 ft.

Area of Effect: Sphere, 30-ft. radius

Saving Throw: Con / half damage

You fill a 60-foot sphere centered on a point you can see with bitter, freezing cold. Each creature in the affected area must make a Constitution saving throw. If the saving throw fails, the creature takes 8d6 + 20 damage and is restrained until it escapes or the spell ends, as it is encased in ice. On a successful save, the creature takes half damage and is restrained until the end of its next turn.

A restrained creature can escape by using an action and making a successful Strength check against your spell saving throw DC.

A creature reduced to 0 hit points by this spell dies instantly when its body shatters into frozen chunks.