Scalding Sea

Scalding Sea

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Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: 150 ft.

Area of Effect: Cylinder, 30 ft. radius, 50 ft. high

Saving Throw: Con / half damage

You cause a large body of water to emit scalding steam. The steam cloud rises upward in a 50-foot-radius, 30-foot-high cylinder from a point you can see within range. Each creature in the steam cloud at the start of its turn takes 4d6 fire damage, or half damage with a successful Constitution saving throw.