Screaming Devilkin

Screaming Devilkin

This winged creature is humanoid in appearance, with frail, spindly arms and legs. It also has a long, thick tail that ends in a wicked barb.

Screaming Devilkin

XP 50 ()

LE Small

Initiative +2


AC 12

hp: 13 (3d6 + 3)


Speed: 5 ft., fly 30 ft.

Melee Attack—Tail Barb: +4 to hit (reach 5 ft.; one creature). Hit: 1d4 + 2 piercing damage.


Str 6 (–2), Dex 13 (+2), Con 12 (+1),

Int 6 (–2), Wis 11 (+0), Cha 12 (+1)

Languages: Infernal

Senses: Darkvision 60 ft.


Scream: A screaming devilkin continuously emits a painful howl. Creatures with hearing must make a successful DC 11 Con saving throw every time they start their turn within 60 feet of a screaming devilkin or be incapacitated and deafened until the start of their next turn. It doesn’t matter how many screaming devilkin are within range; only one saving throw needs to be made each round. A silence spell can negate devilkin screaming for the duration of the spell.


Environment: Any

Organization: Solitary or pack (2–5)

Shrill wails echoing through the night signal the arrival of a screaming devilkin. Screaming devilkins are small creatures, humanoid in appearance but with frail, spindly arms and legs. These weak limbs are nearly useless for combat and locomotion, but the screaming devilkin makes up for this disability by flying everywhere with its batlike wings. Screaming devilkins are fast fliers but not particularly agile on the wing.

Screaming devilkins also have a long, muscular, barbed tail that is their primary means of physical attack.

Screaming devilkins are tireless foes. They attack mortals on sight and never back down no matter how a fight is progressing.

A typical screaming devilkin is 3 feet tall and has a wingspan of about 5 feet. Its skin is reddish-brown and its eyes are entirely black. Their barbed tails are up to 4 feet long.