Components: V, S

Casting Time: 1 action

Duration: 10 minutes

Range: 100 ft.

Area of Effect: 1 to 6 creatures

Saving Throw: Wis / negates effect

You target up to six creatures that you can see. Each creature must be adjacent to (within 5 feet of) at least one other creature targeted by this spell. Each targeted creature must make a Wisdom saving throw. If the saving throw fails, its shadow becomes quasi-real and merges into the shadows of all the other creatures that failed their saving throws.

For the duration of the spell, creatures with merged shadows must remain within 5 feet of at least one other creature with a merged shadow. For the sake of simplicity, all of the creatures can move together on the turn of whichever creature comes last in the initiative order, at the speed of the slowest creature in the group. There are likely to be gaps of more than 5 feet between creatures, caused by creatures making successful saves. Affected creatures must move to become adjacent to other affected creatures at their first opportunity.

Each affected creature can repeat the saving throw at the end of its turn; a successful save ends the effect for that creature. The spell ends entirely when only one creature is affected by the spell.