This creature appears to be a human, but entirely hairless and with slender, graceful limbs. Their skin, however, can change color like a chameleon’s.


XP 100 ()

CN Medium

Initiative +3


AC 13

hp: 18 (4d8)


Speed: 30 ft.

Melee Attack—Shortsword: +5 to hit (reach 5 ft.; one creature). Hit: 1d6 + 3 piercing damage.

Ranged Attack—Sling: +5 to hit (range 30 ft./120 ft.; one creature). Hit: 1d4 + 3 bludgeoning damage.


Str 10 (+0), Dex 16 (+3), Con 10 (+0),

Int 12 (+1), Wis 12 (+1), Cha 6 (–2)

Languages: Unique

Skills: Acrobatics +5, Stealth +5

Senses: Darkvision 60 ft.


Chameleonic Hide: If they shed their garments, skulks can hide when they are lightly obscured, their Stealth bonus increases to +7, and they have tactical advantage on Stealth checks and Initiative + rolls.

Sneak Attack: A skulk’s attack does an extra 1d6 damage if the skulk has advantage on the attack or if one or more of its allies is within 5 feet of the target.

Untrackable: Anyone trying to follow skulks through or territory has tactical disadvantage on skill checks for trailing or tracking.


Environment: ,

Organization: Solitary or gang (2–20)

Skulks are a race of s that dwell on the fringe of other societies. They are a parasitic race—the equivalent of rats that survive by theft, subterfuge, and the occasional outright murder. Skulks are consummate cowards, sneaking into communities under cover of darkness to take what they desire but fleeing if they are interrupted or spotted. Skulks are physically very close to human in appearance, but they are hairless and lightly built with slender, graceful arms and legs. Their eyes are usually pale blue or pink.

In its “relaxed” state, the leathery skin of a skulk is a medium gray color. All skulks have a natural, chameleonic ability to vary their skin tone to match almost any environment. This gives them a tremendous ability to infiltrate areas with minimal cover and to “disappear” when the situation turns ugly, and they are almost impossible to track. They speak their own whispered language and the Common tongue.

Skulks have also been enslaved in great numbers by the warlike skelzi race, with whom they share their chameleonlike blending ability. These creatures live across all across the multiverse and in many nooks and crannies between the worlds.