Song Barrier

Song Barrier

Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 1 minute

Range: 150 ft.

Area of Effect: Wall, 80 ft. long, 20 ft. tall, 5 ft. wide

Saving Throw: See text

You cause the air to vibrate with music concentrated in a wall up to 80 feet long, 20 feet high, and 5 feet wide. The wall forms in an area you choose within range. It must be straight along its entire length. Creatures in the area occupied by the wall when it’s created make Dexterity saving throws. A successful saving throw indicates the creature can immediately move to an adjacent unoccupied space; if the saving throw fails or the creature has nowhere to go, the wall forms around it. The wall doesn’t obscure vision or block movement physically.

When you cast the spell, you choose whether the song is melodious or cacophonous.

The melodious song causes one side of the wall that you choose to emit a pleasing melody that entrances those that can hear it; the other side is silent. Every creature within 30 feet of the melodious side of the wall that can hear the song must make a Wisdom saving throw at the beginning of each of its turns. If the saving throw fails, the creature must move toward the wall by the shortest, safest route until it is within the wall.

A creature that enters the melodious wall or ends its turn inside it must make a Wisdom saving throw. If this saving throw fails, the creature falls unconscious for as long as it’s inside the wall. If it takes damage, it can repeat the saving throw; it awakens on a successful save. A creature never needs to make more than one saving throw against the wall’s effect per turn.

The cacophonous song causes one side of the wall to emit thunderous, damaging vibrations while the other side remains silent. Each creature that ends its turn within 30 feet of the wall takes 3d8 thunder damage and is deafened until the start of its next turn, or half damage with no deafening if it makes a successful Constitution saving throw. Being unable to hear the wall doesn’t protect a creature against the damage, which is caused by vibrations affecting the creature’s whole body.

The interior of the cacophonous wall is even more dangerous; any creature that enters the wall or ends its turn there must make a Constitution saving throw (no more than one saving throw per turn). If the saving throw fails, the creature takes 8d6 thunder damage, is permanently deafened, and is stunned until the beginning of its next turn. A successful save halves the damage and the creature is not deafened or stunned. Creatures that are already deaf are immune to the stunning but still take the damage.

Solar Spear