Soul Strike

Soul Strike


Components: V, S, M (the heart of a humanoid killed in the last week, which is consumed in the casting)

Casting Time: 1 action

Duration: Instantaneous

Range: 100 ft.

Area of Effect: Sphere, 40-ft. radius

Saving Throw: Wis / half damage, not stunned

You cause negative energy to fill a 40-foot-radius sphere around a point within range, which claws at the souls of all creatures exposed to it. Each living creature in the affected area must make a Wisdom saving throw. If the saving throw fails, the creature takes 8d10 necrotic damage and is stunned for 1d4 rounds; on a successful save, the creature takes half damage and is not stunned.

A stunned creature makes a Constitution saving throw at the end of each of its turns; a successful save ends the stun.

A creature killed by soul strike can’t be raised by any magic less powerful than an 8th-level spell.